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Devlog
Road to Build_4
December 11, 2025
by
Vistonwafi
4
The patch fixes for Build_3.1 are now complete. The critical bugs in the save system were certainly quite a challenge, but fortunately, they have been resolved, and now I can focus on working on conte...
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[Stable] Build_3.1 - 11.12.2025
December 11, 2025
by
Vistonwafi
2
Message to all emulator users: Please stop submitting bug reports regarding the inability to launch the game on a phone. Under investigation: During combat, for unknown reasons, the game may slow down...
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[Stable] Build_3.1 - 10.12.2025
December 11, 2025
by
Vistonwafi
3
Linux release. [Bug Report] Fixed a critical issue that occurred during repeated saving, which caused all items on the scene to break; Fixed several issues that prevented the pause menu from being ope...
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Release Build_3.1 is here!
December 06, 2025
by
Vistonwafi
6
Another update featuring game polish and the return of stuff from the Ren'Py version of the game. In a record time of one month and 5 days, I've managed to implement new gameplay elements and improve...
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Build_3.1 Status & Android Edition
November 10, 2025
by
Vistonwafi
2
Hey gamers! I’m back from my week‑long vacation, and wow - what a burst of activity after Build_3 dropped! Don’t get me wrong, it’s absolutely awesome. I’m really glad to have received your...
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Release Build_3 is here!
October 31, 2025
by
Vistonwafi
2
Note: The Linux version has not been tested for functionality. Graphics issues may occur! Happy to share that I’ve made the leap from RenPy to Unity 6 and publish release version Build_3! It’s not...
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[OAT] Build_3 - 23.10.2025 - Critical Bugfix
October 23, 2025
by
Vistonwafi
Bugfix: Russian localization issues have been fixed; Minor UI polish ; The rape animation no longer plays in a new battle after losing the previous battle...
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[OAT] Build_3 - 22.10.2025
October 22, 2025
by
Vistonwafi
1
Note: Start new game, don't try load last save ! Game Settings: Enemy appear: 30% Guns not consume ammo Intro disabled for now Testing Focus - Migrating to Unity 6 Migrating from RenPy to Unity 6 invo...
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[OAT] Build_3 - 07.10.2025 - Critical Bugfix
October 07, 2025
by
Vistonwafi
1
Bugfix: Fixed a critical issue where starting a new game after loading a previous save would incorrectly carry over player progress...
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[OAT] Build_3 - 07.10.2025
October 07, 2025
by
Vistonwafi
2
Note: This Build does not contain all of the intended features, which will be added iteratively to the notes as they become available. - Inventory: Recycle & QoL Update Starting from Build_1 version,...
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[OAT] Build_3 - 14.09.2025
September 15, 2025
by
Vistonwafi
1
Note: This Build does not contain all of the intended features, which will be added iteratively to the notes as they become available. Testing Focus - Migrating to Unity 6 Migrating from RenPy to Unit...
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[OAT] Build_3 - 11.09.2025
September 11, 2025
by
Vistonwafi
4
Note: This Build does not contain all of the intended features, which will be added iteratively to the notes as they become available. Testing Focus - Migrating to Unity 6 Migrating from RenPy to Unit...
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Release Build_2 is here!
June 30, 2025
by
Vistonwafi
8
Hi, nerds! Today I have finally published a more polished version of Build_2, which is available for download to everyone who wants it. Unfortunately, the game still remains an alpha demo without any...
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Pre-Release #1 is here!
June 18, 2025
by
Vistonwafi
3
The Pre-Release Build_2 version has finally been released on my Boosty! The latest update includes fixed bugs and an updated Tutorial. Animations and other improvements with sprites will be released i...
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Pre-release Build_2 will begin on Wednesday
June 15, 2025
by
Vistonwafi
2
Almost all the mechanics planned for Build_2 are at the polishing stage. Sorry to say, I had to push back certain game mechanics to Build_3 due to the extensive time required to overcome technical hur...
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[WIP] Explosive mines!
May 30, 2025
by
Vistonwafi
Mines will help you in the fight against stronger enemies. They cannot be crafted, but can only be found when exploring rooms. Animations and their damage will be edited/fixed closer to the Build_2 re...
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Part I - Alpha Build_2
May 23, 2025
by
Vistonwafi
1
Alpha Build_2 is now available on my Boosty page. Here’s what’s coming in Build_2: Crafting System Revised and improved English translation from RatherDevious Upgrade System New Weapons Combat Sys...
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Announcement of the Alpha Testing Build_2.
May 14, 2025
by
Vistonwafi
4
Hey folks! I’ve got some exciting news to share – alpha testing of the new Build_2 version will kick off on May 19th! In this new version, I’ve been focusing on enhancing the sandbox and surviva...
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[WIP] Crafting System
May 12, 2025
by
Vistonwafi
1
Work on Build_2 is in full swing! The planned crafting system is almost ready, all that remains is to work on the visual design...
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QoL Update
May 07, 2025
by
Vistonwafi
5
I have carefully reviewed the feedback and implemented fixes for new bugs, added tutorial content, as well as made corrections to the English translation in this update. Important note: The update has...
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Collecting Feedback
May 06, 2025
by
Vistonwafi
Before starting work on Build_2, I would like to collect feedback from everyone who has played the current version of the game. It is important for me to know your opinion on the following two systems...
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Hotfix #1
May 06, 2025
by
Vistonwafi
Bugfixes: [Critical] When interacting with the screen in the Intercom again, the game does not crash into the menu. [Critical] If an item is destroyed from the inventory, the game will not crash...
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